Wednesday, September 21, 2016

Homework #3
       This interview with Dave Perillo has gotten me fairly interested in how different artists learn and show off their work. The first thing that I took notice of was the almost 50s and 60s art style he uses, which you don't see much of these days. He mentions that, as a kid, he was inspired to draw by a lot of cartoons he watched, which I often hear is a big reason a lot of people get into drawing. The last piece of advice he gives, which he says is to develop your own style, I really think is very important because if you are making something you should at least try to make it unique to you. I think this article gives a good idea of the artist being interviewed and how he had grown to become an artist and what he can suggest to those also wanting to be artists.

Tuesday, September 13, 2016

Homework 2
       This video makes some great points in how design and art can be blended together to make something beautiful while keeping it functional. It shows how design is shown to not only make furniture that looks nice, but also how it can make items to keep you safe, such as the hazmat suits for Israel. The video praises designers as well, for essentially having to come up with something that never existed before or have people think about something that already exists in a different way. This can be shown through the more obscure designs displayed such as the chair that is hidden in the floor. This video makes great examples can make design and art flow together seamlessly while still keeping everything functional.

Monday, September 5, 2016

Homework #1
                     Personally, I like to believe that so long as the design isn't hindering anything or hurting anyone, such as the distracting road signs in London, it is fine. Obviously you can complain about and critique a companies designs, but ultimately they make whatever they are designing and its their choice to make it look however they want. The big thing about design changes though is that it change the entire feel of a product or commonly seen place or item. Just like how the article brings up how the new chairs change McDonalds from being looking like a "20th century classic to just a place where you can scarf down Mcnuggets." Everything considered though some major design changes can be for the better, such as allowing a product to be more marketable or getting rid of something that was annoying.

Friday, September 2, 2016

Graphic design questions

Overview


-My computer experience started before I could remember. I own a laptop at home and use it daily.

-I have no experience with photoshop or illustrator.

-I do have a computer at home, but I do not own photoshop or illustrator.

-My major is game design.

-To hopefully learn how to make assets for any games I make in the future.

-My favorite artist is Christopher O'neill.

-My favorite musician is Toby Fox.

-I own 7 game consoles.

-Late last year I had gotten my drivers license and began driving to and from high school. Naturally, to avoid having to deal with my friends asking for free rides, I had not made it known that I got my license. It worked pretty well until March of this year where a friend of mine looked me straight in the eye while I was getting my car started and then immediately proceeded to get in the passenger seat. At this point I had just accepted my fate and began driving him home. At about the half way point I was checking to see if it was clear to make a turn while pulling to a stop when I hear a bang, my friend yelling my name, and feel the car stop. I had somehow missed a car that was in front of me and hit it while trying to make sure I wouldn't hit something. How ironic. Luckily the other person's car was completely fine, but my car's hood had essentially caved in and I never heard the end of the teasing that resulted.